Walls of enrichment with STEAM enhancing Nanoleaf

We’re a visual species and the kids doubly so, but time spent on the screens should be limited and one way of doing that is by giving them something else to look at.
Apr 1, 2020
Early STEAM enhancement
Walls can be repurposed to encourage early STEAM activities

We’re a visual species and the kids doubly so, but time spent on the screens should be limited and one way of doing that is by giving them something else to look at, and considering most will be spending a lot of time staring at the walls Nanoleaf could brighten things up a little.

Nanoleaf Canvas panels are interactive tiles that include games suitable for children, serving as a great interior light and a distraction.

This app enabled object features touch reactive games that transfer directly onto the canvas tiles creating a fast, interactive and efficient learning environment.

Nanoleaf Canvas can be used as an additional educational tool for homes, schools, community centres, anywhere you like really.

The interactive panels allow children to enhance their skills before and after school as additional learning, used as a pre-school enhancement program or an overall educationally beneficial tool with an element of fun.

Activities range from memory games to ‘Simon Says’ and basic colour and shape recognition games like Tangram, a helpful STEM staple for young children starting school.

Simon Says has children to interact through the touch sensitive canvas panels to recognise colour and memorise and study the order of colours before recreating the sequence again on the Canvas tiles. All scores are collected and reflected when Canvas tiles turn light blue.

All programs can be found in the interactive motions section of the Discover app.

More information on Nanoleaf Canvas can be found here.